Wow, a lot has changed recently. Senior 3D Learning Specialist for NVIDIA.
I work with NVIDIA’s Omniverse team to write, produce, and guide courses and learning content through our pipeline for developers & teams to create engaging experiences for their users using the incredible tools that Omniverse provides.
Background:
My background in 3D visualization and development began during my graphic design studies after discovering Sketch-Up, moved through 3DS Max, and made its way to game engines and software development with many further branches along the way. This path has allowed me to do what I love for clients big and small; projects built to last an hour or reliably run for months at a time.
I help learners by breaking down difficult tasks so they can enjoy creating and exploring without trying to make it on their own. Focusing on the creation of practical use-cases for a topic that I'm teaching means the learner not only explores the core topic, but also identifies how they can implement it into their own work. My experience leading the development team at a small studio with a collection of large clients taught me how to identify the solution and quickly learn how to accomplish a multitude of projects using both tried and true methods, as well as software/hardware at the forefront of the industry.
This has made me a better technical instructor because I taught myself many programs, techniques, and pipelines to get the final project out on time while exceeding expectations. I've sat in the learner's chair and had the same questions and needs. As a lifelong learner, I still have many questions! I care about the end results, so I make the effort to go above and beyond on projects big and small so that, in my current role, the learners who view my courses are best prepared to create their solution to the problem at hand.